[center]3D-Coat 3.7.12E (64bit) SIMP & CUDA | 332 Mb
3D-Coat - handy and useful tool for texture and detail of 3D-objects, designed specifically for the 3D-artists and designers, but is initially focused on the development of computer games. The program combines layers of texture and detail in a simple and intuitive interface. There is full support and compatibility packages such as Light Wave 3D, Modo format *. Lwo, Maya, 3ds Max, Carrara format *. Fbx and *. Obj. 3D-Coat supports 3D SpaceNavigator of 3DCONNEXION for more intuitive navigation. The program can work in conjunction with strong Adobe Photoshop and other 2D redaktoromi working with PSD files. The performance of the program has increased significantly through the use of normal maps.
New in version 3:
Voxel skultping - allows you to do any form without any topological constraints, and create intricate details "out of nothing!" You can change the topology of the way you want. This approach gives a complete sense of freedom while virtual sculpting - sculpting. It is not based on changes in the shape of the surface, and the construction and filling volume (volume + pixel = voxel). Feel like a real artist, do not worry about polygons and texture, simply expressing himself as a true artist!
Pixel-painting - quick and accurate approach to colorization. Allows you to layer-coloring and drawing maps of displacement (displacement painting) in the low-polygon and high polygon objects without distorting the original geometry. With this method you can draw directly on the texture map the object itself, which is ideal for the constituent elements in a low-polygon games. As a guide you can use the normal map, imported.
Improved tools retopologizatsii. New tool Cap (cover) allows you to fill the holes and finish retopologiyu tails or fingertips with just one click!
Enhanced interface. We present a new professional, flexible, customizable interface. The program window is divided into several work spaces (rooms). Each room has its own set of shortcut keys and attached panel. Also you can easily maintain their own
interfeysa.Vy layouts can easily maintain their own settings interface.
Enhanced UV-mapping tools. You can move, rotate and scale the individual «UV-islands", either automatically or manually do UV-layout.
Ability to make rendering scenes with anti-aliasing, depth of field (focus), global illumination (using ambient occlusion), and soft shadows.
Customizable background scene, in which can be used as a gradient fill, image (including - panorama). Picture sample may be attached to any axis.
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